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Tuesday, August 10, 2010

Digital Games?

What is Digital Games?

1. Discourse
2. Aggreesion
3. Computer Games Makes Student Agresive
4. Addiction
5. Associal & Characteristic of Gaming
6. Cognitive Development
7. Emotional Development
8. Physical Development
9. Tradition in Research on Games in General


(eg. Biomood Video)


1.Chess
2.Computer Games
-History
-Indian Army
-Ideology
-Imperialistic
-Aggresive
-Games Used
-Education
-Strategy & Tactics

*Support Behaviour
-Isolating?
-Violence?
-40% gamers are woman.
-the prodigy - 'spilline'
-"world war craft"
-not a kid stuff.


  • Imperialisic Game
-goal : the games try to dominate
  • Aggresive Games
-attack ur opponet in order to keep king alive.

Result.
- Chldren : Emotional will be aggresived.



Digital Games Culture

- Influence of art film.
- Increasing number of games.
- New online Communities
- New life style
- Increasing Commercial success of digital games.


Games and Play
- Games & Play between 2 poles.
- Those 2 poles create a tension which is typical for play and games.
- Play as a movement between 2 extreme

Games Dynamic

- Insecurity
> Winning it lossing?
> What is the goal?
> Is there a goal it all?
-Framing

-Games is important for research and art
1.Games Arts
2. Concerts


Game Studies

Since 1994 or 96
www.muffinstore.com


Concept Game and Play

- Avatar look a human lives
-Important part for culture
-No definition 'games'.
>Sport
>Action

-Games is flexible
-Look the games by opposition
-Meaning of play and game
-Work vs Play
>Doesnt work out anymore
-Everyday likes vs Play
-Profit vs Play
-Necessary vs Play

Under Uses of Terminology

-Framing
>Following Batteeson (1995)
-Rules of product - Digital Games
- Online Games
-Play as protected
-Game theory : a social approach
- Practise in western culture.

-Deep convection between plg, ritual and performance, many involves the adoption of alternative rules.

-mmorpg's - since 3550 years?
-Massive, multiplayer, online

1st evidence
-Egyptian Games
-Spacewar
-Development from social activity to single player, games is based in technology development
(e.g games, music)


-Single Player
>man

-Paradigm of personal computing.
-Technical constrainnof platform
-Limited avability of networks.

-development of better graphic, faster computers, and finally networked.

-playing together using networked computers.

-VE LAN or Internet.
-social changes.

-New interfaces > New casual
player.

-Facebook games
-Natural interfaces
Mobile gaming
-Social respects rediscovered.


1 comment:

  1. Hi,


    The technology graphic that you are using on the top of this page of your website is copyright property of Teaching Treasures Publications and was originally taken from the following page of our website. Could you please reference the graphic by linking it to our website as set out in our copyright conditions.

    link to:

    http://www.teachingtreasures.com.au


    Original graphic found:
    http://www.teachingtreasures.com.au/pet.html

    As we pay a lot of money to produce our own graphics for our books and website it is only right that you properly
    reference our property.

    Thank you for your understanding in this matter I hope you will resolve the problem by doing the right thing and link to us from the graphic as set out in our copyright notice.

    Kind regards

    Peter Griggs

    Manager

    Teaching Treasures Publications

    http://www.teachingtreasures.com.au

    ReplyDelete

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